VR Health Champions

The VR Health Champions project is a โ‚ฌ7.88 million, three-year European initiative co-funded by the Interregional Innovation Investments (I3) instrument under the European Regional Development Fund. Its primary aim is to accelerate the adoption of extended reality (XR) technologies in healthcare across Europe, with a focus on less developed regions in Central, Eastern, and Southern Europe. The project seeks to break down market, clinical, and regulatory barriers that hinder the integration of virtual and augmented reality (VR/AR) applications in medical diagnostics, therapies, and surgeries.

Objective and Approach

The main objectives of the VR Health Champions project are

  • Technological Advancement: Elevate the Technology Readiness Level (TRL) of selected VR/AR innovations from TRL 6 to TRL 9, facilitating their readiness for market deployment.

  • Barrier Mitigation: Address and reduce market, clinical, and regulatory obstacles that impede the adoption of XR technologies in healthcare.

  • Ecosystem Expansion: Enlarge the European ecosystem and value chains developing healthcare XR applications by fostering interregional collaboration among 18 partners from eight EU Member States.

To achieve these goals, the project emphasizes interregional collaboration, the construction of new value chains across Europe, and the mitigation of market barriers by leveraging the strengths of its partners. A significant aspect of the initiative is its focus on developing VR/AR applications with the potential to revolutionize areas such as surgical navigation, therapeutic gaming, cognitive assessment, medical education, and the customization of VR equipment for medical use. 

Results and Values

The VR Health Champions project is expected to yield several key outcomes:โ€‹

  • Enhanced Technological Readiness: Elevating the TRL of VR/AR solutions to facilitate their integration into routine medical practice

  • Barrier Reduction: Implementing strategies to overcome market, clinical, and regulatory challenges, thereby smoothing the path for XR technologies in healthcare.

  • Ecosystem Growth: Expanding the European healthcare XR ecosystem through knowledge transfer, funding opportunities, and interregional collaboration. 

By supporting innovative SMEs and fostering a collaborative environment, the project aims to expedite the introduction of advanced XR technologies into healthcare, ultimately improving patient care and healthcare outcomes across Europe.

Details

Life Science Landscape

MedTech involves devices and equipment for diagnosing, monitoring, and treating medical conditions.

Digital health integrates technology and informatics in healthcare to enhance clinical practice, patient experience, and address social, political, and economic impacts.

Involved Partners

Mรผnchen, Germany

InnoStars

Coimbra, Portugal

1991

IPN-Instituto Pedro Nunes

Mฤrupe, Latvia

Lightspace Technologies

Krakรณw, Poland

2010

MedApp S.A.

Lisboa, Portugal

Medtronic

Warsaw, Poland

Metaskills

Czฤ™stochowa, Poland

RTE Lab

Budapest, Hungary

Syreon Research Institute

ลรณdลบ, Poland

Uniwersytet Medyczny w ลodzi

Lisboa, Portugal

Virtuleap

Bruxelles, Belgium

2021

XR4Europe

Project news

08/19/26

Free webinar: Navigating market access for VR health technologies in Europe

A promising VR health solution is one thing. Getting it into a healthcare system is another. Our latest Market Access Landscape Report maps the routes, requirements and barriers facing VR health technologies across eight European markets. But on 18 September, we want to go one step further: from research to real market experience. Join us for a free #online #webinar where Andrรกs Perรฉnyi, Syreon Research Institute, and Cristiana Costa, Instituto Pedro Nunes, will discuss the reportโ€™s key findings and what they mean for companies planning market entry and international expansion. And weโ€™ll bring in the SME perspective. Maciej Stanuch from MedApp S.A. and Cornel Amariei from dotLumen will share what navigating these challenges looks like in practice. Moderated by Michael Barngrover, XR4Europe, the conversation will explore: โžก๏ธ Why do promising VR health technologies still struggle to reach European healthcare systems? โžก๏ธ How can companies navigate different reimbursement pathways, evidence requirements and market conditions across Europe? โžก๏ธ And what can SMEs actually take from the report when deciding where and how to enter the market? Not just the research. The reality behind it, too. ๐Ÿ“… 18 September 2026 ๐Ÿ•š 11:00 CET ๐Ÿ’ป Online via Zoom โฑ Approx. 45 minutes ๐ŸŽŸ Free participation Read more โ†“ https://vrhealthchampions.eu/free-webinar-navigating-market-access-for-vr-health-technologies-in-europe/ Register now โ†’ https://us06web.zoom.us/meeting/register/r12tal_9QoCMTVFcx_XY5A#/

News

07/30/26

XR in healthcare is no longer just about experimentation. The real challenge is making these technologies usable, integrated, and ready for clinical practice ๐Ÿ“ข

In our latest article, we explore the Technology Domain, one of the four domains of the CIMIT methodology implemented in the #VRHealthChampions project to support the development and assessment of XR healthcare innovations. From AI Algorithms and anonymised medical data to AR-Headset Technologies, interoperability, and medical navigation software, the Technology Domain focuses on the technical foundations needed to bring innovative solutions into real healthcare settings. The article also highlights how collaboration between SMEs, hospitals, universities, and research organisations across Europe helps accelerate innovation and prepare XR solutions for real-world adoption. Read more โ†“ https://vrhealthchampions.eu/the-technology-domain-within-the-healthcare-innovation-cycle-in-vr-health-champions/ Klaster LifeScience Krakow, Fondazione Bruno Kessler - FBK, Medical University of Lodz, Politechnika ลรณdzka, University of Latvia (Latvijas Universitฤte), ULS de Coimbra, Medtronic, Syreon Research Institute, RTE Lab, XR4Europe, Instituto Pedro Nunes, dotLumen, Lightspace MedApp S.A. Metaskills MEEVA Srl Benefit Corp #Medicaldata #AIalgorithms #UserExperience #SolutionIntegration #AugmentedRealityHeadset #MedicalNavigationSoftware #I3

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07/30/26

๐Ÿ“„ New report available

As part of the VR Health Champions project, we have released the Market Access Landscape Report, providing practical insights for start-ups, SMEs and healthcare innovators navigating the European market. The report reviews eight European countries and highlights the key barriers preventing VR health technologies from reaching patients, from reimbursement and regulation to integration into healthcare systems. โฌ‡๏ธ Download the repor: https://vrhealthchampions.eu/why-great-vr-health-innovations-still-struggle-to-reach-patients-in-europe/ ๐Ÿ“ Authored by Andrรกs Perรฉnyi and Yelena Khegay from Syreon Research Institute, with contributions from Cristiana Costa and Mariana Domingues from Instituto Pedro Nunes. #VRHealthChampions #VirtualReality #DigitalHealth #I3 #HealthcareInnovation #HealthTech #SoftSkills #Leadership #ProfessionalEducation #EUProjects #ResearchImpact Klaster LifeScience Krakow, Fondazione Bruno Kessler - FBK, Medical University of Lodz, University of Latvia (Latvijas Universitฤte), ULS de Coimbra, Medtronic, Syreon Research Institute, RTE Lab, XR4Europe, Instituto Pedro Nunes, dotLumen, Lightspace MedApp S.A. Metaskills MEEVA Srl Benefit Corp

News

04/16/26

From simulation to real clinical skills โ€“ VR is moving closer to healthcare practice ๐Ÿฅฝ๐Ÿฉบ

Within the #VRHealthChampions project, another step is being taken towards practical implementation. This case study by Metaskills and MetaMedicsVR shows how AI-assisted VR training can support the development of essential skills such as communication, empathy and decision-making through immersive clinical scenarios. Itโ€™s a strong example of how XR solutions are evolving from early-stage concepts into tools with real value for healthcare professionals and systems. ๐Ÿ”Ž Read the full case study: https://vrhealthchampions.eu/from-vr-innovation-to-real-world-implementation-in-european-healthcare/ #VRHealth #DigitalHealth #HealthcareInnovation #VirtualReality #HealthTech #VRHealthChampions #I3 #CaseStudy

News

03/13/26

๐Ÿš€ The VRHealthChampions project has reached its halfway point โ€” a good moment to reflect on progress and look ahead to the next phase.

During the Mid-term Review Meeting in Budapest, project partners, SMEs and stakeholders came together to review what has been achieved so far and to discuss the priorities for the coming months. One of the key highlights is the progress made by the five flagship SMEs โ€“ dotLumen, MedApp, MEEVA, Metaskills and Virtuleap โ€“ which are developing innovative XR solutions for healthcare. Their technologies are gradually moving towards testing, validation and real-world healthcare applications. The second phase of the project will focus on further development, collaboration across the ecosystem and preparing these solutions for market and clinical environments. ๐Ÿ”Ž Read more about the meeting and the next steps for the project: https://vrhealthchampions.eu/halfway-there-vr-health-champions-reviews-progress-and-sets-the-course-for-the-next-phase/ #VRHealthChampions #XRHealth #DigitalHealth #HealthcareInnovation #EuropeanInnovation

News

01/27/26

Turning Innovation into Clinical Reality

In healthtech, innovation isnโ€™t about shiny demos or nice prototypes. Itโ€™s about real clinical use, regulatory readiness, and market credibility. Over the past year, MedApp S.A., one of the flagship SMEs in the #VRHealthChampions, has gone through a real transformation: ๐Ÿ”น technology stopped being the goal and became a tool for solving real clinical needs ๐Ÿ”น successful integration of AR MedNav with the European Lightspace headset ๐Ÿ”น a constant balancing act between innovation, regulation, and clinical credibility ๐Ÿ“ˆ The result: โœ”๏ธ a more mature, clinically-ready product โœ”๏ธ stronger regulatory and certification positioning โœ”๏ธ strategic partnerships with medical and hardware players ๐Ÿ”ญ Whatโ€™s next? ๐Ÿ‘‰Read the full interview with Maciej Stanuch - https://vrhealthchampions.eu/a-year-of-progress-within-the-vr-health-champions-ecosystem/ #HealthTech#VR#XR#HealthcareInnovation#MedTech#Startups#EITHealth#VRHealthChampions

News

12/09/25

The programme now enters its evaluation and selection phase

VR Health Champions Open Call 2026 attracted 74 applications from across Europe, competing for 14 specialised challenges within XR healthcare sector. Following the final deadline extension to 7 December 2025, the programme now enters its evaluation and selection phase. Through this call, VR Health Champions invited eligible SMEs to propose solutions for 14 industry-driven XR challenges, spanning areas such as VR-based cognitive assessment, hospital onboarding, spatial computing for assistive wearables, cybersecurity, and SaMD validation. Some of the highest-interest topics included: Market Entry & Product Launch Strategies in EU health markets GDPR, Cybersecurity and Software Validation for Medical XR Indoor/Outdoor VIO & SLAM for Assistive Wearables Onboarding Healthcare Professionals for VR Adoption AI-driven Monocular Depth Estimation and Sensor Fusion The highest number of applications came from Poland, followed by Romania, and a strong cluster of submissions from Greece, Italy and Portugal, with Spain also showing notable interest. โ€œThe most striking observation was how many submissions arrived in the very last hours of the call. Despite strict eligibility rules and a challenging match between SMEs and highly specialised challenges, the interest did not slow down โ€” quite the opposite. We received an exceptional number of questions throughout the process, which shows how seriously applicants treated this opportunity. We are delighted that, despite its complexity, the Open Call exceeded our expectations. The real strength proved to be our consortium partners and the amplification through digital channels.โ€ โ€” Viola Keresztes, Project Manager, EIT Health InnoStars Each of the 14 challenges will result in one winner, who will develop a targeted output directly with one of the Flagship SMEs: dotLumen, MedApp, MEEVA, Metaskills or Virtuleap. Next Milestones for Applicants โ€œNow begins the most demanding part of the programme: reviewing all submissions in detail and identifying those with the strongest potential. With such a high number of applications, selecting only one winner per challenge will be a serious task. Still, we believe that through rigorous evaluation and close collaboration with our Flagship SMEs, we will choose the teams capable of truly disrupting XR in healthcare and delivering impact where it matters most.โ€ โ€” Cristiana Costa, Instituto Pedro Nunes (IPN), Project Coordinator The remote evaluation process will begin on 10 January 2026, with applicants expected to receive the results no later than 12 January. From 12 to 24 January, shortlisted SMEs will be invited to hearings and the final selection stage, followed by the official notification of outcomes on 26 January. Applicants will have 15 calendar days to submit any appeals. The overall activity is scheduled to conclude on 31 January 2026, with kick-off meetings for the selected SMEs taking place between 16 and 28 February. Successful SMEs can receive up to โ‚ฌ60,000 in equity-free fundingg to implement a high-impact solution with one of the Flagship companies. Thank You to All Applicants We extend our sincere thanks to all 74 SMEs that submitted proposals. Your effort, expertise and ambition continue to shape the future of healthcare in Europe. Stay tuned โ€” the 14 winners will be announced soon! ๐Ÿ‘‰ https://vrhealthchampions.eu/vr-health-champions-open-call-2026-we-received-74-applications/

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